home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-01-23 | 2.0 KB | 59 lines | [TEXT/EDIT] |
-
-
-
-
-
-
-
-
-
-
- 1.0ß - Winter 1992
- Start of Vor project.
- Game itself completed in 2 days.
- No permission obtained for XCMD and sounds.
- Three levels.
-
- 1.1ß thru 1.4ß - Spring thru Fall 1993
- Added use of passwords.
- Up to nine levels.
- Fixed loss of life glitch on faster machines.
- Created bitmap font suitcase for Palatino.
- Changed text blurbs for some levels.
- Changed background music from “Particle” to “Stardust
- Memories.” Now I going to have to send Seide his $20.
- Music broken up into smaller pieces so sound interuptions don't
- keep repeating at the same place every time.
- Fixed stupid spelling mistakes.
- (Will I ever get enough time to get out of Beta stage?)
-
- 2.0ß - Winter 1993-4
- MAJOR REWRITE - This game’s like a Difference Engine… :-)
- Using a cursor-independent positioning system for the “Runner” -
- the ship now simply follows the cursor instead of being it.
- Eliminated the need for the setCursor XCMD (which proved to be
- undependable.)
- Discontinued use of special Palatino font. All fonts used should
- be the ones the come standard with HyperCard.
- Level size from 16x16 to 20x20… should allow for better “maze”
- levels and less dependency on “trial-and-error” ones.
- Added ability to disable background music and sound effects. (If
- only the music is on, it tries to play continuously.)
- Music changed again; this time to “Space Debris.”
- Music moved to separate stack.
- Stack now requests additional memory if there is not enough to
- load the entire music file, giving the user the option to continue
- or quit.
- Simplified redundant code in the individual cards by making
- handlers in the background script.
- Implemented menus.
- Made it to fifteen levels.
-
- 2.1ß - Winter 1994
- The user can now either drag the pod to its destination, or he/she
- can click at a spot and let the ship fly to it.
- Reduced dependency on idle messages, which increased the speed
- by a considerable degree.
- Stopped the “Runner’s” constant spinning when sitting an a vortex.
- Completely eliminated “trial-and-error” levels.
- Implemented a tutorial.